
A kind request: Please reconsider Odyle Energy, crafting RNG and the Marketplace in AION 2
Das Anliegen
We kindly ask the AION 2 team to reconsider the Odyle Energy system, the crafting failure system and the Marketplace access, so players can enjoy the game more freely and fairly.
Dear AION 2 team and NCSOFT leadership,
First of all, thank you for creating AION 2 and bringing it to players around the world. Our community loves this game, and we are grateful for all the work that you and your teams put into it.
We understand that these systems were designed with good intentions, for example to support healthy play, a fair pace of progression, and protection against bots. We are writing to share how they feel from the players' side, and to offer concrete ideas in a spirit of cooperation. We have collected our main points from the official Discord, where these topics are discussed by many players.
1. Odyle Energy
Players who take a few days off fall behind in gear score and find it hard to catch up with their friends and guildmates. Players who have free time, for example on weekends, often reach the limit after a few runs, even though they would love to keep playing.
Our kind request - any of these would be a great help, without lowering rewards:
- Remove the Odyle Energy limit for dungeon runs, or
- Raise the energy cap and refill rate, so that a few days off do not mean falling behind, or
- Allow players to refill energy with in-game currency or items, and offer extra energy through events and achievements.
2. Crafting
Crafting high-tier gear is very important for progression, but a failed craft can destroy both the materials and the item, even for players with a high profession level, and there is currently no pity system. One player reported using hundreds of base rings and decorations (around 74 million Kinah in total) to obtain only two top-tier rings. Many players, especially free-to-play players, feel that this risk is hard to plan for.
Our kind request:
- Add a pity system, so that repeated failures increase the success chance.
- Protect materials or the item on failed attempts, or return part of them.
- Add progression for each crafting profession, so that dedicated crafters feel more rewarded and less dependent on luck.
3. Marketplace
We understand that bots and RMT are a real problem. However, many players feel that making Marketplace access part of the Premium subscription blocks free players from a basic part of the game economy.
Our kind request: Please consider making buying free for everyone, and fighting bots with other layers, for example:
- Requirements for selling (character level, playtime, account age, story progress)
- Daily listing limits for new accounts that grow with trust
- Behavior and trading analysis to find bot networks
- Premium benefits that stay valuable but do not block access, such as more selling slots, lower fees, price history or extra trading tools.
This feedback is shared by many players. In the official AION 2 Global Discord, the threads "Just delete the Odyle system", "Rework the entire Crafting." and "Make marketplace free" contain many opinions and ideas from the community. Most of us are not asking to remove challenge from the game. We simply want to enjoy it together.
We would be very happy to see AION 2 grow into a game that players enjoy for many years. Thank you for listening to your community, and thank you for your time and consideration.
Update: Thank you for the support so far! The community also suggested including quality-of-life features in the subscription, for example making the dye system free for subscribers. We'd like to add this as an additional kind request, while our main requests (Odyle Energy, Crafting, Marketplace access) stay unchanged. Thank you for helping keep this constructive.
With respect and appreciation,
The AION 2 community
23
Das Anliegen
We kindly ask the AION 2 team to reconsider the Odyle Energy system, the crafting failure system and the Marketplace access, so players can enjoy the game more freely and fairly.
Dear AION 2 team and NCSOFT leadership,
First of all, thank you for creating AION 2 and bringing it to players around the world. Our community loves this game, and we are grateful for all the work that you and your teams put into it.
We understand that these systems were designed with good intentions, for example to support healthy play, a fair pace of progression, and protection against bots. We are writing to share how they feel from the players' side, and to offer concrete ideas in a spirit of cooperation. We have collected our main points from the official Discord, where these topics are discussed by many players.
1. Odyle Energy
Players who take a few days off fall behind in gear score and find it hard to catch up with their friends and guildmates. Players who have free time, for example on weekends, often reach the limit after a few runs, even though they would love to keep playing.
Our kind request - any of these would be a great help, without lowering rewards:
- Remove the Odyle Energy limit for dungeon runs, or
- Raise the energy cap and refill rate, so that a few days off do not mean falling behind, or
- Allow players to refill energy with in-game currency or items, and offer extra energy through events and achievements.
2. Crafting
Crafting high-tier gear is very important for progression, but a failed craft can destroy both the materials and the item, even for players with a high profession level, and there is currently no pity system. One player reported using hundreds of base rings and decorations (around 74 million Kinah in total) to obtain only two top-tier rings. Many players, especially free-to-play players, feel that this risk is hard to plan for.
Our kind request:
- Add a pity system, so that repeated failures increase the success chance.
- Protect materials or the item on failed attempts, or return part of them.
- Add progression for each crafting profession, so that dedicated crafters feel more rewarded and less dependent on luck.
3. Marketplace
We understand that bots and RMT are a real problem. However, many players feel that making Marketplace access part of the Premium subscription blocks free players from a basic part of the game economy.
Our kind request: Please consider making buying free for everyone, and fighting bots with other layers, for example:
- Requirements for selling (character level, playtime, account age, story progress)
- Daily listing limits for new accounts that grow with trust
- Behavior and trading analysis to find bot networks
- Premium benefits that stay valuable but do not block access, such as more selling slots, lower fees, price history or extra trading tools.
This feedback is shared by many players. In the official AION 2 Global Discord, the threads "Just delete the Odyle system", "Rework the entire Crafting." and "Make marketplace free" contain many opinions and ideas from the community. Most of us are not asking to remove challenge from the game. We simply want to enjoy it together.
We would be very happy to see AION 2 grow into a game that players enjoy for many years. Thank you for listening to your community, and thank you for your time and consideration.
Update: Thank you for the support so far! The community also suggested including quality-of-life features in the subscription, for example making the dye system free for subscribers. We'd like to add this as an additional kind request, while our main requests (Odyle Energy, Crafting, Marketplace access) stay unchanged. Thank you for helping keep this constructive.
With respect and appreciation,
The AION 2 community
Die Entscheidungsträger
Updates zur Petition
Diese Petition teilen
Petition am 17. Oktober 2026 erstellt