Petition to Electronic Arts
Save Battlefield Play4Free
Unfortunately, Electronic Arts recently decided to shut down Battlefield Play4Free (and some other Free2Play games) on 14th July 2015. We need to do something about it. Sign now to support us!
Petition to Entertainment Software Rating Board (ESRB)
Make ESRB declare lootboxes as gambling
OVERWATCH LOOT BOX PICTURE IS SYMBOLIC. THIS PETITION TALKS ABOUT VIDEO GAME INDUSTRY AS A WHOLE! As per Google's definition of a gamble: take risky action in the hope of a desired result. And Dictionary.com's: to stake or risk money, or anything of value, on the outcome of something involving chance. Lootboxes and crates in video games fit the description entirely, as everytime you open them, you gamble and take chances to win rare in-game content. ESRB's official statement on why they don't consider loot boxes to be gambling: “While there’s an element of chance in these mechanics, the player is always guaranteed to receive in-game content (even if the player unfortunately receives something they don’t want)." By their definition, it means, that if you gamble and you lose the bet and then get compensated by credit, candy bar or anything else, it is not considered "real gambling", even though, that you usually need to buy premium in-game currency with real money to purchase loot boxes/creates. That means if you use a slot machine and you lose the bet and then get compensated by credit or a dollar it is not considered "Real gambling". I don't think that this is correct as video games employ all real-world tactics that are used to make people gamble without mentioning exploitation of addictive behaviour and adverse effects it can have on people, especially on minors who are not familiar with those methods. Just because you get a small compensation, in the end, it doesn't mean that this is not real gambling. The solution to this problem would be, that ESRB declares their respective "Adulty only" rating for video games in which you can gamble(even ones which compensate you with digital items or credits).
Petition to Valve Corporation
Allow Steam Users To Change Their Account Name
The ability to change our Steam login/account name is a feature many Steam users have been wanting for a long time, however it has yet to be implemented. That’s why I’ve started this petition, as I feel it’s a feature that’s long overdue. There are multiple reasons as to why someone would want to have their account name changed, however I find these to be the 2 main ones: - For older users that had to use their then e-mail addresses for logging in. They have since either stopped using the address or have lost access, and thus it’s become irrelevant to them. - Users who were young when they signed up pick a name they are then-happy with, fast forward a couple of years, they now find the name embarrassing. Even though only account owners see and type the name in, it still bothers many users and would mean a lot to them to change it. I’m sure users would be open to having the account name change go through a moderation process or something of that nature. Such as having it as something you can only do through Steam support, as security measure. Also, I’m certain that the users who’d want this feature are in the group of users that are active and continue to invest their time and money in the Steam platform.
Petition to Rockstar Games, Electronic Arts, Ubisoft, SONY, Microsoft
Stop microtransactions in full priced video games
These days, game companies and developers are monetizing their games to their full potential. It's not enough to sell a game just once: If you don't sell extra content, you could be leaving millions of dollars on the table. We're seeing this kind of upsell everywhere, including big name titles like "grand Theft auto 5", "Assassin's Creed" and most recently "Battlefront 2" So, why is this happening? Because it works. It's super effectiveMore likely than not, you've paid for an add-on in a video game. People do it all the time, for mobile games like "Candy Crush" and "Clash of Clans," two of the top grossing apps in the App Store. People love spending money on downloadable content because they want more from it, or want to be the best. But in some cases, it's a purchase to allow you to continue a game after losing lives or being stuck. In some cases, game companies create and sell extra downloadable content out of necessity: To keep the business running, and to give customers more content for the games they like to play. But in many cases, selling extra content has been twisted. Today's video games have Hollywood-esque budgets - some of them, including "Grand Theft Auto 5" and "Destiny," have hundred million-dollar budgets. But once these companies recoup their costs for making and marketing these games, they want to make a nice profit, too. But that's all they want, profit. There is no care for the satisfaction of the customer, for example, millions of people purchased Grand Theft Auto V and of those millions of people, most of them have been waiting for content to be available in single player campaign. This content never made its way to single player campaign because of Rockstar focusing solely on online content which requires a heavy grind to earn or subsequently you can purchase Shark cards with real currency for in-game currency. "Grand Theft Auto 5" was estimated to cost around $137 million all the way up to $265 million. But game publishers face a few constraints: Console game prices have been locked at $60 for awhile - it's been a longstanding fear that consumers won't be willing to pay more than $60 up front for a video game. And even if you sell millions of copies of your $60 game, not all of that money goes to the game company. These companies get even less money when the game is eventually retailed at a discount. And it certainly doesn't help that the world's largest game retailer, GameStop, makes more than half its profits on used game sales - sales that publishers see no money from. So, to be profitable, game companies need to milk their games for more money - but they can't raise the price of the game itself without risking backlash from consumers. That's where microtransactions and downloadable content come into play. Good for business, bad for customersIn recent years, we've seen companies take content they've already developed for their games and put it behind a paywall, asking for $20-$30 to access the "season pass." This is even happening with the newest "Star Wars" game coming later this year, "Star Wars: Battlefront 2." People are criticizing Electronic Arts for removing content from the original game only to sell it back later as downloadable content you have to pay for. The problem with microtransactions and DLCs is that it makes the initial standalone game feel incomplete by default. It forces people to constantly shell out money just to play the full game they wanted to play. So while these practices work, they also hurt consumer confidence, and games in general. BIg game makers NEED TO STOP microtransactions now! Or people will vote with their wallets and stop paying for them entirely.
Petition to JoJoMKWUTeam YouTube
Check out JoJoMKWUTeam!
Hey everyone! Check out JoJoMKWUTeam's YouTube! https://www.youtube.com/channel/UCMXIivVqxiRxXnBs7XCIIAw I also want you to check out his website! https://jojomkwuteam.wixsite.com/website/ Be sure to help and show support today! What we need is: More Subscribers On YouTube More Views On YouTube More Support on YouTube More People on JoJoMKWUTeam's website More Support on JoJoMKWUTeam's website More People to know JoJoMKWUTeam People to share JoJoMKWUTeam People to enjoy JoJoMKWUTeam's videos Thanks for helping!
Petition to Bluehole Entertainment, PUBG Corp
To region lock China from PUBG!
We want to save our game from the Chinese hackers in PUBG, because we care about PUBG and its such a great game! In all seriousness, according to Battleye, the vast majority of cheaters is from China. https://twitter.com/TheBattlEye/status/918734703183659008
Petition to FromSoftware, Bandai Namco Entertainment Inc.
Add Silver Knight Straight Sword and/or Silver Knight Spear into Dark Souls III
In Dark Souls I, The Silver Knight weapons were exceptional weapons, very well-designed, and very unique. The Silver Knight Straight Sword, equipped with a strong attack that hits pure vertically, easily dispatching flying enemies and a follow-up pivoting outward swing that covers at least a 270° radius, as well as a two-handed variation involving a pair of right and left downward diagonal slashes with two hands. In addition, the sword was fully buffable with resins and weapon buffs like Darkmoon Blade and Sunlight Blade, making it a extremely versatile weapon. While the Silver Knight Spear was also an exceptional weapon in its own right. It boasted a Strong-attack that swings outward horizontally in a full 360° radius, and a follow-up downward swing, as well as a two-handed thrust for it's two-handed variation. In addition, it was also a Divine weapon, even though it lacked Faith scaling as a divine weapon, it was still a very competent weapon, heralded so much so as a godsend when attempting the Catacombs in Dark Souls I. Unlike the Silver Knight Straight Sword, it is unbuffable, due to its Divine trait. But nonetheless, still, it was a very useful weapon. Timeskip to Dark Souls III, which prompted the return of Anor Londo in all of its former glory, still standing. Even the Silver Knights still reside. Only, a problem arises. The Silver Knights only drop their Armor set (Silver Knight Helm, Silver Knight Armor, Silver Knight Gauntlets, and Silver Knight Leggings), their Silver Knight Shield, (very rarely) their Dragonslayer Greatbow, 2 Titanite Shards, or 1–2 Large Titanite Shards. This is incredibly uncanny, as the Black Knights are in the game as well, and yet, they drop their entire armor set, in addition to this, they also drop their respective weapon. Dark Souls III did indeed only feature two types of Black Knights, ones with the Black Knight Greataxe, and ones with the Black Knight Greatsword. But yet, in Smouldering Lake there is a loot corpse that grants the player the Black Knight Sword, and another corpse in Untended Graves in Champion Gundyr's boss-room that gives the player the Black Knight Glaive. Which leaves no missintg Black Knight weapons. This begs the question. Why are the Silver Knight Straight Sword and the Silver Knight Spear not droppable from their wielders? If the Straight Sword-wielding Silver Knight is further inspected upon from the Darkmoon Tomb area from behind. It can be seen that its model is (seemingly) unfinished. The blade itself is quite highly detailed compared to Dark Souls I, but the crossguard, hilt and pommel are still very polygonated and resemble a rather beta stage look. Presumably, the model may have been rushed. Moreso that the Silver Knight Straight Sword and Spear are not even included in the game data of Dark Souls III, making it even more uncanny. Moreso, with the addition of the Ringed City DLC, it features the Silver Knight known as Ledo who wields a large Greathammer, and even Ledo himself is only wearing the normal Silver Knight Set, as opposed to his own set which is found in the game data. In addition, there is a corpse in the Ringed City within a rather small circular room filled with Silver Knight pedestals surrounding the room. This corpse is seen in front of a Silver Knight statue that is holding a Silver Knight Straight Sword, only to find that the corpse held nothing but a simple Ember. ---- With this petition, myself and all of its signers simply ask of FromSoftware, to patch in the Silver Knight Straight and/or the Silver Knight Spear into Dark Souls III. Either by having them as a droppable weapon,.. or found on a loot corpse(s) within the game. With that said, we only ask that the weapons be modified as you see fit to balance within the game, so long as the weapons retain their signature strong attacks, as either a strong attack or/and as a possible weapon skill.