Petition to Dan Salvato, Team Salvato
Doki Doki Literature Club Anime Adaptation
Guys, the attention DDLC is getting is incredible. It exploded in the last few weeks! And although it would be hard to interpret the game as a series/film, it would be amazing to have it, and the DDLC community would love it. Please make it happen <3
Petition to WEBZEN Inc. Global Digital Entertainment Leader
Bring Soul of the Ultimate Nation Back to Global
Soul of The Ultimate Nation is a massive multiplayer online role playing game, currently Service by Webzen in Korea, China and Japan. It was famous at release because of the stunning (esthetically pleasant and refined) graphics for the time, for the presence of classic mmorpg mechanics and because it was relatively easier compared to the modern skillshot based mmorpgs due to the presence of the old Tab-targeting mechanics more familiar with the World of Warcraft universe. The Original Soundtrack by Howard Shore is amazing, comparable to the Guild Wars 2 OST from Jeremy Soule. It was originally realeasd also for an international public after some time, with many servers servicing it, but after some years they were all shut down. One year and half so, it was published by a Facebook user currently playing in Korea an email from a Korean Webzen administrator, saying that it was programmed to be out in the first half of 2019 a "New Edition", a revamped and Steam serviced version of the game. 1 year ago another user from the same Facebook group contacted a similar source (email@example.com, responding for the "Limited Edition" currently not globally serviced), and was answered that there was a delay on the globalization of it. Now it's February 2020, the situation at the moment is as described: The Limited Edition is perfectly going on China, Korea, and Japan. It is actually possibile to go to webzengames.webzen.com, download the global client, create a character, and log in the game. This site is so many years that it's accessible, whilst it's not direcly linked or showed on webzen.com site. It was actually possibile to log in and create a character 1 year ago, but it wasn't possibile to EFFECTIVELY go in the game. The game is functionally playable, but the quest system is bugged for the 95% of it. There are many players whom i talked to, logging in daily and consistently, so the server is, for unknown reasons, up and working. The server has, apparently, classes that weren't featured in the original global version when it was shut down, a slightly different ingame interface, enhanced fonts and definition. It is possibile to proceed until, the third map. The second town is inaccesibile, the portal leading to it is inoperative, so basically only 1% of the game is accessibile. It is however possibile to go into every dungeon of the game, up to max level. Some text is in english, the latter content probably in Korean. The shop is closed, the AC system will crush the game, as well as the Event section. There is still sunonline.webzen.com page saying that Sun if offline but who knows when it will come back to global. So I tried investigating again, and I'm contacting as many sources I can in search for an answer, asking if there are news and why the global server was put partially up: Webzen.com tickets: not answering, still waitining for an answer Sunfirstname.lastname@example.org: being answered that they can only respond for the limited version of the game, currently not globally serviced and so they cannot answer on WHEN (not if) it will be global. Still, it's a non-answer. Facebook groups: not answering. Not caring about the petition. email@example.com: not contacted since didn't answer (me) last year. I agreed with the other players met online that we had to organize something make things more clear. There are plenty of people that would like to play it again, but due to lack of information, exahustion caused by waiting, and disorganization given all the previous factors, it wasn't possibile and it is difficult now to build a strong single collective voice to make things change. And now comes this petition. In this istance, I'm trying to represent as many players as I can, even those who would like to play it again but are not aware that people are activating for it. We need your help! Share this instance, also if you have gamer friends! A personal parenthesis: It was a great game, and the loss of the global server was personally an unspeakable grief. I'd like to share the deep desire of being able to play it again, and I'd like that people's voice longing to play it again could be heard, as one community that would like to take RESPONSIBILITY of keeping a server, a single global server alive as a community of players. Please, upvote our cause, and share our voice so we could reach more people And last but not least, please, Webzen, give us Soul of the Ultimate Nation. Back, to, GLOBAL!
Petition to Apple
Apple must approve the Steam Link app for iOS
Valve says Apple has denied approval for the iOS version of its Steam Link app—which allows users to stream PC games from a computer on the same home network—after Apple initially approved the app earlier this month. On Wednesday, May 9, Valve released news of the app. The following morning, Apple revoked its approval citing business conflicts with app guidelines that had allegedly not been realized by the original review team. Credit: Ars Technica
Petition to Digital Extremes (DE), Linux community, Warframe player base, Gaming Community
Digital Extremes (DE) for porting Warframe into Linux OS
Disclaimer: this petition is in fact a kind request from a praising fan, not a demand from an entitled jerk. Warframe is by far the best online looter/shooter ever, and it's totally free-to-play! Windows OS is the mainstream platform for gaming, in this day and age, but unfortunately it's filled with corporate agenda, from the "casual" mandatory installation of Microsoft Edge, Minecraft, Candy Crush, to the invasive policies to concede your personal data and privacy in exchange of having a functional operating system. This makes it so that transitioning away from corporate, proprietary operating systems and software and into free & open-source software (foss) become increasingly desirable. Digital Extremes is well regarded by its fan base as being one of the (if not the absolute) best videogame developers of this generation, be it in terms of level of quality and polish of their games, as well as level of care and dedication to the players. In the midst of the evermore frequent news of abusive practices from AAA game developers, Digital Extremes remain unfaltering in their commitment to delivering both an engaging and immersive gaming experience as well as being fair and transparent to their fan base when proposing new offers of playable characters, equipment, cosmetic items and in-game currency. Those are totally transparent, and best of all, may be obtained through gameplay alone, without ever having to spend any of our hard earned real money. Having said that, there are occasions where certain situations have been left unchecked, the one here being that of Warframe's portability inside a Linux distribution. I'm aware of the fact that Warframe has been made compatible with Linux OS by its own dedicated fan base, through the Wine compatibility layer (honorable mention to the contributions made by @GloriousEggroll in this regard). What I ask here in this petition goes a step further. Many parallels between all existing Linux distributions and Digital Extremes can be drawn and seen clearly as day. The reason why so many Linux distributions (as well as the myriad of available foss) exist and are adored by their users is essentially the same ones that make DE such a great company and game developer. There are far too many principles that go hand-in-hand between both DE and Linux, if I may, starting from the fact they are both truly free and open to any and every public. Fairness, transparency and complete control over the purchase of items in game is something no other game offers, be it on pc, console or mobile platforms. This isn’t just a matter of turning a profit in a company, it’s a matter of ethical, moral practices and respect towards their fans and followers – ultimately, the hand that feeds. It’s baffling to see how poorly is the gaming community treated by most AAA game developers these days, as though they never depended at all on their loyalty and dedication to the games they pay from these companies. And how not to mention these exact same traits taken to heart by each and every one of the Linux users? It’s precisely due to the lack of fairness, transparency and user control over the corporate, proprietary software and operating systems that Linux came to be in the first place. To provide people who disagrees with all of their exploitation by any company with an alternative to do things differently, and refuse to participate in their schemes, and fit their agendas. Another great principle they share is that of commitment. Even though free-to-play, Warframe doesn’t hold the player by the hand into a series of tutorials, and pointless cut-scenes. Every step of the game’s progression is in and of itself a challenge, a discovery. There’s no NPC to tell you what to do next, you just have your ship and the entire star chart to go about and explore. Warframe isn’t a game you can expect to play through in just a couple dozen hours; for a start, you need at least 500 hours in order to get some actual progression in game. Similarly, you don’t just jump from iOS, or Windows 10, with all your GUI’s, big icons and so many apps you don’t even know what are there for into a file system structure and command line terminal in just one day. If you want to do something, first you do your research, test and trial the many ways it might be done – sometimes at the risk of ruining your installation – until finally solving your problem on your own! That’s the price we all pay for being free from corporate grasp: we ourselves cater to our own well-being. Granted, it will take both a huge amount of time and effort on our part, and that’s perfectly fine, that’s how it’s supposed to be. Nobody else should take better care of you but yourself, that’s your responsibility. But once you learn it right, nobody can ever take that away from you either. You become self-sufficient, and it becomes crystal clear you’d take a hundred hours of research, failing and learning instead a hundred buck corporate product any day of the week. These are just the fewer, most glaringly obvious similarities between those worlds, Linux and Warframe, and why being a part of them is so engaging, entertaining and fulfilling. We’re Tennos as much as we are Penguins. You really become part of a community, and the strength is in the numbers. That’s what keep both Linux and Warframe alive, it’s a sense of community, participation and sharing. Linux is not proprietary to anyone, it’s a gift to humanity, for humanity’s own sake. I believe the same can be said about Warframe, and its player base. It isn’t proprietary of Digital Extremes, it’s a gift to all gamers, from all places, ages and backgrounds. So, after I learned what was the philosophy behind Linux OS, and already having played Warframe for almost 2000 hours now, I felt compelled to write this text, and share it with anyone I could. I don’t know if it will reach many people, I don’t know if it will have any relevance to the developers. But this is meant to be a praising of both Linux and Warframe, and a humble request from one of their users that Digital Extremes develop and release a porting of Warframe in Linux OS, fully optimized, both standalone and linked to Steam on Linux. I have nothing to offer for the sake of such request, but my loyalty to both game and operating system. I believe they both are a treasure and deserve our support and care, because ultimately they both stand for values that benefit all human beings, not just gamers or pc users. I will always be a fan of the two, and will cherish every moment I spend with them. From me:
Petition to Henrique Olifiers, Roberta Lucca, Imre Jele
Bossa Studios relase Decksplash
Decksplash Decksplash is a team-based skateboarding painting war video game in which a player controls a physical skateboard. Players score points by painting the field with their team's colour, with the amount of paint a player spreads being dependent on their combo. Story January 2017, Bossa Studios announced Decksplash. November 2017, Bossa Studios released a free build of the game on Steam. They challenged the community, stating that if 100,000 players downloaded the game during the free week, the game would be released into Steam's early access program, otherwise, the game would be discontinued. A week later, the studio announced the game's cancellation after the player count failed to reach the stated goal The request Now the community ask to Bossa Studios to relase the game, because the community is never died, not even that November 10th 2017, and we will demonstrate it with this petition.