Petition to LucasFilm
Lucasfilm: Revoke EA's Star Wars License
EA have had the Star Wars video game license for the last 4 years, and in that time they've proven to their consumers that they honestly don't care about the gameplay experience or content, they'd rather rush out a game that will try and milk as much money out of consumers as possible. Let's start with Star Wars Battlefront (2015), the game launched with barely any content whatsoever. If I remember correctly there were 5 multiplayer maps and 4 game modes, and that was it. This wouldn't have been a problem if the game was free to play, but it wasn't - EA were charging $60 for an unfinished, sloppy excuse of a video game that almost undoubtedly hurt the Star Wars franchise. The community died out very quickly due to the awful gameplay experience and lack of content, and just to make things worse - EA did what EA always does, tried to milk even more money out of its customers! They released a $50 season pass that actually included MORE content than the original game had! So to get the 'actual experience' you had to spend $110. This was a disgraceful practice at the time and still is to this day. In 2016 we found out Visceral Games were working on a linear single player Star Wars game, this had a lot of people excited. At E3 2017 we got our first look at this game and again, people were excited. In October 2017 we found out that EA had cancelled this game and that Visceral Games were shutting down. EA told us that the reason the game was cancelled was because 'people didn't want a linear single player experience set in the Star Wars universe, they wanted something else that would allow the player to come back regulalary' - which is just nonsense. Pretty much the whole fanbase were excited for a new single player Star Wars story, however it became quite obvious very quickly why this game was cancelled. They would've struggled at monetizing a single player game, they've tried before and it didn't work because consumers are sick of getting ripped off and having to buy more content after spending $60 on a game. EA seem to think if they make something on a broader scale that has an online component then people will buy in-game content to stay relevant in the game, which again is so morally wrong and just shows how out of touch EA are with it's consumers. Then again, they don't care about their consumers, they only care about the money they can make from them. Yet again another event that will do more harm to the Star Wars brand than good. And finally this brings me to Star Wars Battlefront 2 which releases tomorrow however some people have had early access since last week. To sum up the game in general, it's bad - actually no wait that's too generous - it's awful. EA has yet again pulled another anti-consumer move and shoved in infamous and unwanted loot boxes into the game, something nobody asked for. These loot boxes were very controversial during the Star Wars Battlefront 2 beta when people noticed that these loot boxes were giving people a huge advantage over other players who didn't purchase them, and since they could be paid for with real money (in the full game not the beta) it essentially made the game pay-to-win which is unacceptable in any video game regardless of the price or content, yet EA had the cheek to do this in a $60 video game. This causes a major backlash online which had such a strong effect that EA even had to comment on the matter saying they would 'rework and revise the system', and now we know that statement was a complete and utter lie. We now know that the entire online aspect of Star Wars Battlefront 2 was literally built around microtransactions to try and squeeze every single dollar out of the consumer as they could. Let's start with the Star cards, these cards allow you to add upgrades to your character, such as extra health or quicker reload. This would cause a problem in any game as it can make the game unbalanced, however instead of allowing the user to choose what upgrades they want, the user has to unlock these star cards instead! And how does the user unlock these star cards? You guessed it - loot boxes! So yet again when someone pays real world money on loot boxes they can easily have an unfair advantage over players who are unlocking these loot boxes through in-game rewards - essentially making it pay to win. And this has 100% been noticeable while playing online, the game hasn't even fully released yet and people have an unfair advantage over others and it's very noticeable and makes the game so unbalanced that I've already given up on it. It's not just me who's noticed either, all you have to do is search online to see almost everyone who's played it is saying the same thing. The community on this game will die out faster than the original game because of this, people won't buy your stupid loot boxes EA, instead they'll sell the game and buy something else. The star cards aren't even the worse thing, in Star Wars Battlefront 2 there are special characters you can use once you've earned enough score in game, however not all of them are unlocked. In fact the most common and most loved (debatable) characters are actually locked and need unlocking to use. So how do you unlock them? Does ranking up unlock them? Of course it doesn't, and you wanna know why? Because EA can't monetise the consumer that way. More evidence that EA clearly doesn't care about the consumer and would rather just focus on the money they could try and milk from them. So how do you unlock these characters then? Through an in-game currency known as credits which - you guessed it - can be brought with real-world money! So yet again you can use real money to gain an advantage over other players, yet again making it pay-to-win. But what if you want to unlock these characters through the in-game currency without using real money? Well on average to get enough credits it'll take you a whopping 40 hours - that's not a mistake - 40 hours to unlock ONE character. Just one. So let's be real here, if you want to play as your favourite character then you've either gotta get lucky in a loot box (which you can pay for with real money) or buy credits with real money. And finally, the week reviewers got their hands on the game to review EA done one of the most scummiest things a game publisher could ever do, they tweaked their in game system to make it seem easier to unlock items in the game without the use of real world money so that journalists wouldn't complain about the awful monetization system the game is built on. You want an example of this? Well Luke Skywalker was 10,000 credits to unlock during this time period, which would take about 6-7 in-game hours to unlock. But when the game actually releases, he will be 60,000 credits which can take up to 40 hours to unlock! And like I said before, they did this to try and make sure journalists wouldn't slate their awful monetization system, they themselves even know it's awful yet they simply don't care because they don't care about their consumers - they only care about the money they can make from them. All of this is starting to have a major backlash on EA in general, with hundreds of thousands now committing to cancel preorders and boycott the game and future games completely. EA made a reddit post answering concerns of the fan base and I can proudly say that in less than 24 hours of that post going live that it is now the most disliked post in the entirety of Reddit, with a whopping 230 thousand downvotes. This seriously shouldn't be surprising from the company that has won worst company in America for two years in a row. Lucasfilm, if you cannot see that EA is seriously abusing and harming the Star Wars brand then you are part of the problem. The longer you keep partnering and working with EA then the more damaging your famous brand will become. Do the right thing, do it for your consumers - end this nonsense once and for all and give the Star Wars License to a developer or publisher who will actually treat the franchise with care and quality, because if the last 4 years are anything to go by then it's pretty clear that EA doesn't care about either of those things...
Petition to Walt Disney, The Walt Disney Company
Disney, take the Star Wars IP from EA
It's no news that the backlash from us gamers, Star Wars fans and Redditors, of Dice including microtransactions, buyable loot crates and 4300+ hours of gameplay required to unlock everything in the game in Electronic Arts' 'Star Wars Battlefront 2', is hitting EA hard. The game's developers have pulled microtransactions temporarily, cut the amount of in-game currency to unlock heroes whilst also cutting the amount of in-game currency awarded, expecting us to blindly jump in and buy the game, only to have microtransactions enabled in the near future and land us back at square one. We are not stupid. Disney, we know you are not stupid either and we hope you are as insulted by EA's behaviour as we are. Gamers have repeatedly put up with EA's money grabbing behaviour ever since they released the first 'The Sims' title on PC and realised the amount of money they can get for add-on content. Ever since, they have upped the price and reduced the content on every title, until we are where we are today, where EA has pushed yet another developer into a corner, forcing them to push another insulting money grabbing mechanic. We are aware businesses need to make money. We respect that, and we are happy to pay to support developers that make quality content, but we do not appreciate being milked and abused. EA's developer organisations haven't had it easy. EA have been buying up independent developers for their talent and ideas, pushes them to the limit physically, mentally and financially, only to shut them down as soon as their latest title makes less money than they forecast. EA has shut down a long list of brilliant developers which has significantly harmed the gaming space, including Maxis, Victory Games, Mythic Entertainment, Bullfrog, Origin, Visceral Games and Westwood Studios to name a few. We come together today to say that we have had enough. Disney, you are one of the few companies that are big enough to make EA kneel. We call on you to take the Star Wars IP from EA permanently to punish them for the abuse and exploitation of their developers and consumers, and dragging the Star Wars name through the name. Please stand with us and do what is right for us, the developers, and yourselves. We will continue to keep hold of our money in any case, so please save your reputation from further damage and support gamers everywhere at the same time.
Petition to John Kodera
Keep Microtransactions and Loot Boxes away from PlayStation Games!
We, as players on PlayStation gaming platforms past and present, as well as other fellow concerned gamers, view one of the main topics of discussion at the latest Sony Interactive Entertainment (SIE) board meeting regarding "exploring microtransactions and loot boxes as means to generate recurring revenue", with grave concern. Gamers on recent PlayStation systems, especially the highly successful and popular PlayStation 4, have always held countless SIE first and second party games in highest regard not just for their exceptional quality, but also for their consumer friendliness due to negligible season passes, DLCs that actually offer great value for money in terms of contents, minimal microtransactions, especially those affect chances of winning and offering no loot boxes thus far. Horizon Zero Dawn, a first party PlayStation 4 title released this year to high degrees of critical acclaim and ongoing commercial success, testifies to the idea that good games alone add great values to both gamers and the gaming industry, without implementing ruinous anti-consumer features such as microtransactions and loot boxes. It still stands out as one of the few triple A titles released this year without any anti-consumer measures. Although present in the multiplayer mode as a cosmetic measure, the single player mode of the even more acclaimed Uncharted 4 has been completely free of microtransactions, and is bought by one out of every six PlayStation system owners. Other high quality exclusive titles such as Bloodborne, Ratchet and Clank, Infamous, Until Dawn, The Last Guardian and Gravity Rush 2 have all been released without any of the above mentioned anti-consumer measures, and have been all well received and sold well, raising the profile of PlayStation 4 and contributing immensely to the sustained sales momentum of the PS4 console, quadrupling of profits over the past year and increasing the market capitalization for Sony as a whole. We as fans and gamers of the PlayStation console brand, would like this healthy trend of releasing high quality titles free from such anti-consumer practices to continue, especially with a huge lineup of highly anticipated titles such as God of War, Days Gone, Spider-Man, Ghost of Tsushima and the Last of Us Pt II. We would like to enjoy these games to their fullest value without being constantly and potentially intrusively baited into paying more than what we have already paid for when making the game purchase. We would also urge SIE and PlayStation, as the most influential home console brand in the world, to also take a firm stand against current trend of triple A publishers shoehorning, both discreetly and overtly, microtransactions and loot boxes into many of the most popular game franchises that we have spent years playing. As the PlayStation player base matures over the years, many of us now also have families and would like to introduce PlayStation gaming to our children. As such, microtransactions and loot boxes, being essentially pay to win and glorified gambling features, promote an extremely unhealthy mentality in young gamers where game completion is not achieved through dedication and skill, but through the sizes of their parents' wallets. This in addition to promoting unhealthy attitudes towards gaming, also poses a potential financial drain on hard working parents in an increasingly precarious economic environment. Furthermore, as gamers are becoming increasingly aware of creeping anti-consumer features in games, following the trend of other triple A publishers is the surest way of ruining PlayStation's brand image not just amongst the existing PlayStation community, but also turn away potential PlayStation gamers out there, which we as fans of the PlayStation brand and family of high quality game franchises, would not like to see. As such, we would very much like to plead and urge you, within the capacity of the CEO of Sony Interactive Entertainment, to reconsider your previous suggestions and instead stand out as the leader of a gaming platform brand that lives up to the slogan "For the Players", by not just not implementing such anti-consumer measures, but also take a firm stance against the ever growing malpractices that harm gamers, games and the gaming industry as a whole. Furthermore, given your many years of expertise with developing the PlayStation Network infrastructure, we would also like to urge you to instead focus your skill and experience on improving the online gaming experience for PlayStation gamers, and therefore enticing even more players into the PlayStation community.Yours Respectfully,Concerned PlayStation GamersMore information on John Kodera, the new CEO of Sony Interactive Entertainment, and his thoughts on loot boxes and microtransactions, can be found here:https://www.dualshockers.com/sony-microtransactions-ps4/
Petition to The Walt Disney Company
Disney, please sell the rights to 'Monkey Island' back to its creator Ron Gilbert
Do the right thing Disney, give the intellectual property rights for Monkey Island back to its progenitor, who intends to make great content with it. Please, if you're not going to do anything with it, let the original artist have back this proverbial paintbrush, he's the only one worthy of wielding it. You'd be enabling the creation of art, the possibility the world would get to enjoy another adventure in a beloved land conceived back in 1988, akin to the cult classics of 'The Secret of Monkey Island' & 'Monkey Island 2: LeChuck's Revenge'. Please Disney, we want to be a pirate. Please sign if you share these sentiments.
Petition to Steam
Reddcoin Integration to the Steam Network
With the recent news of Steam announcing that they will delist Bitcoin as a accepted payment, the opportunity for another currency to shine has arised. This decision was appriorate, as it is a high maintenance crypto currency to support, due to it's incredibly high fee's and not forgetting it's slow transaction times. It has indeed become the 'gold' of the crypto currency market and is a inefficient form of payment for a P2P system. This is where Reddcoin can help to provide an cost-effective and efficient payment system for the Steam Store and Community endeavours. Reddcoin is a relatively aged coin, with a very strong community that has supported it throughout the thick and thin. It aim's to be the social crypto currency, as it's main function is to tip other's seamlessly across all social networking portals. It bares many attractive attributes: ■ It's swift transaction times - Times of under 5 second's were recorded for a transaction to register on the network. ◇ Trial one: 2.58 Seconds ◇ Trial two: 2.09 Seconds ◇ Trial three: 2.03 Seconds ■ It's low fees - Depending on the byte size of the transaction, fee's are as little as 0 RDD to 0.002 RDD. ■ It's PoSv algorithm - The Proof of Stake Velocity mechanism provide's people to utilise their holdings to support the network in a easy and enjoyable process whilst being rewarded. ■ It's social aspect - A brilliant way to enhance the Steam Community's eco-system as Reddcoin could be used to gift/tip other users across the Steam Network or be exchanged for in game content on the Community Marketplace. If you would like to see Reddcoin on the Steam Network please help to support the movement by registering for this petition, it would greatly improve Reddcoin's publicity and benefit both parties magnificently in the near future. Thank you for your support.
Petition to 2K Games
I want Firaxis to go back and fix XCOM: Enemey Within DLC so that it finally works
There have been a lot of bugs in this expansion to an awesome game and all I want is for them to fix the major ones so that it becomes the great game it always was and yet Firaxis seems to have neglected the game but just please put someone there to fix the bugs and problems that pop up. Here's the Steam forum for bug gatherings and so on Steam bug gathering forum: http://steamcommunity.com/app/200510/discussions/0/648811852226640080/
Petition to Epic Games
South African Servers For Fortnite By Epic Games
South Africa is a very competitive country when it comes to E-Sports and gaming. We participate in many titles and in some titles even gained world cup wins. Fortnite is growing rapidly and we would love to join in as we have some really skilled and devoted players. The sad and unfortunate part is we cannot practice and compete optimally due to the latency and ping being so high. We have a lot of fun playing and competing in Fortnite but high latency kills the overall experience and competitive aspect of the game itself. With a 200 ping constantly it is not only annoying South African players, but it is annoying the other 20-40 ping players from EU or US. This petition is to get Epic Games to notice the call from the growing south african community in need of Local South African servers.
Petition to Bin Weevils
Bring back features (or at least some) that were found in the old version of the game before 2010
Gameplay on Bin Weevils has not only been more childish, but more boring than ever. We once had features such as worldwide scoreboards, a brilliant king of the bin competition, fantastic 3D areas and so much more. But then things changed and from 2010 onwards, things that many of us loved were being removed or changed into a style we do not like. The total idea of it being a bin no longer even makes sense. As well as that, Bin Weevils seem to be attracting their new, colourful addition to new players and old players are getting very frustrated as we are getting constantly ignored and by now, the people behind the game should know from the player's point of view of how the game should be. Also, if they happen to delete some of the old files, that shouldn't be a problem. I mean, why not use the coding skills to re make them cause then at least they will create something that won't get hated.