We Hate Archnemesis Mods in Path of Exile

We Hate Archnemesis Mods in Path of Exile
Why this petition matters

The changes made to Rare and Magic monsters in Archnemesis league and the subsequent leagues were made to "simplify" mods to be recognizable at a glance. Not only is this not the case, but this has removed a lot of the characteristics of fighting enemies. We are no longer fighting a "Spectral Pirate". We are now fighting a "Stormbringer, Arakali-Touched" mob that can also flicker strike. Signers of this petition are in agreement that the previous system of Rare/Magic was not only healthier for the long-term viability of the game, but was also a lot less confusing about what they do(Which is the exact opposite of what GGG sought out to do.)
On top of these changes, the fact that a rare monster takes sometimes 32times as long to kill as a map boss is unacceptable. GGG is boxing themselves in with these design decisions and will ultimately run out of room to develop future leagues and mechanics. (Making hard monsters harder is not a viable option.)
Please revert Rare/Magic monsters to the way they were before Archnemesis league, including all nerfs and buffs to damage, life, and loot. Revisit the mechanic and work on it in an environment that is not the live realm. (Lets face it, there was an entire league with no changes to balance these mods and still missed the nail-head.)