Colourblind Support and UI features for Rainbow Six: Siege

Colourblind Support and UI features for Rainbow Six: Siege

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Tim Denby started this petition to Ubisoft

Colourblindness affects around 1 in 20 Men and 1 in 200 Women. If it is to be believed that there are indeed 45,000,000 unique players, then at least 1,237,500‬ people are likely having difficulty seeing their game. With the addition of more extensive UI options in Rainbow Six: Siege, people with such conditions will be able to customise their own experience in accordance with how they see.

I personally have been aware of having a very mild form of Deuteranopia for about 13 years (often confusing close shades of red and green), and while this hasn't stopped me from playing Rainbow Six: Siege it can often cause confusion and frustration. Whenever I can though, I will change the friendly and enemy UI colour scheme in other games to help me to recognise friend from foe.

Adding options to help with colourblindness is not new to the videogames industry. EA's Battlefield franchise introduced colour support on PC back in 2011 with Battlefield 3 and expanded on these features in 2013 with Battlefield 4 including options specific to players with deuteranopia, tritanopia and protanopia. Other games with similar colourblind support include: Call of Duty, Grand Theft Auto, Destiny, Overwatch, Hearthstone, Dota, League of Legends, Dota 2, Fortnite, Team Fortress 2, Borderlands 2, World of Warcraft, World of Tanks and many others...

...Its time for Rainbow Six: Siege to catch up.

Some ideas as to what might be included:

  1. In-game window filter presets for deuteranopia, tritanopia and protanopia with intensity sliders.
  2. Hue/Saturation sliders and/or presets for individual UI elements such as objective labels, team/enemy names/logos and buff/debuff indicators.
  3. Opacity/Scale options for a range of UI elements (including those already mentioned). Having each element with an individual opacity and/or scale slider will help some players with other vision problems or even those who simply want as few distractions between them and their virtual environment as possible (some of these features can already be toggled but having both the points in the center of the screen and the scoring notifications on the screen edge be bound to the same toggle is a perfect example of the lack of flexibility when it comes to UI options in Siege).

For skilled coders and UI/UX artists these are not complicated changes. With some effort on the part of Ubisoft, we could make a world of difference to many players who sometimes struggle seeing what is on-screen. If this sounds like something you'd like to have implemented please consider helping shed some light on this topic by signing the petition. I'm uncertain that any noise around this topic will result in meaningful change, but one can only hope.

Cheers,

A passionate, Rainbow Six player...

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