Recommendations for TV miniseries based on "Alien", "Predator", and "Alien VS Predator" video games, as well as other recommendations for Fox
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Grand, big-budget Netflix-streamed TV miniseries based accurately off of "Predator: Concrete Jungle", "Alien: Isolation", "Aliens: Infestation", "Aliens: Colonial Marines", "Alien VS Predator"(1993 Super Nintendo game, 1994 arcade game, and 1994 Atari Jaguar game), "Aliens VS Predator", "Aliens VS Predator 2"(including the "Primal Hunt" expansion), "Aliens VS Predator 3"("Aliens VS Predator"), and other video games(including mobile video games) that are part of the "Prometheus, Alien, & Predator" franchise that have original stories would be great for fans of this franchise. The music scores of these video games should be used for their TV miniseries adaptations. The "Alien: Isolation" prequel short comic book and the short comic book "Aliens: Colonial Marines: No Man Left Behind" should be turned into big-budget Netflix-streamed short films.
There should be a big-budget 2-season-long Netflix-streamed TV series that's used to accurately adapt the "Fire And Stone" comic books and the "Life And Death" comic books. This 2-season-long TV series should be titled "Aliens, Predators, & Engineers", with Season 1 being titled "Aliens, Predators, & Engineers - Season 1: Fire And Stone" and Season 2 being titled "Aliens, Predators, & Engineers - Season 2: Life And Death".
There should be a big-budget Netflix-streamed TV series that is used to adapt comic book stories & novel stories that are part of the "Prometheus, Alien, & Predator" franchise.
In the next entry in the "Alien" film series, which should be directed by Neill Blomkamp, it should be revealed that the events of "Alien 3" and "Alien Resurrection" were dreamt by Ellen Ripley while she was in cryosleep after the events of "Aliens".
If James Cameron, Nimrod Antal, and Robert Rodriguez directed an "Alien VS Predator" movie based on the mobile video game titled "Alien VS Predator: Evolution", then it would have the potential to be the best "Alien VS Predator" movie yet. An "AVP: Evolution" film would be a great new entry in the "Prometheus, Alien, & Predator" film series. Just please make sure that it's at least 2 hours & 28 minutes long(without counting the end credits) and that it switches from the perspectives of the Aliens, Predators, SuperPredators, and Colonial Marines throughout!
Fox and Universal should work with Netflix to make a big-budget TV miniseries titled "Alien VS Predator VS The Thing", which should take place in Antarctica shortly after the events of "Aliens". This TV miniseries should have a tone like that of "Alien: Isolation". This TV miniseries's first episode should have an opening like that of "Alien", but with a blizzard in Antarctica, and when the title of the TV miniseries shows up on-screen, the word "Alien"(which should be in the same font used for it in the film "Alien") should pop up on-screen in the same way that it did in "Alien", the word "Predator"(which should be in the same font used for it on posters, merchandise, and cases of home video releases of the film "Predator") should pop up on-screen with a red flash, and the words "The Thing"(which should be in the same font used for them in the film "The Thing") should pop up on-screen in the same way that they did in "The Thing". The original 20th Century Fox opening logo sequence should be used and the Universal opening logo sequence used from 1963-1994 should be used.
Recommendations For A New "Alien VS Predator" Video Game:
Note: In order to keep things simple, I will refer to controller buttons by their Playstation names.
The game should be a cross between "Predator: Concrete Jungle", "AVP: Evolution", "Alien: Isolation", and the "Batman: Arkham" game series. The game should be released on PS4, Xbox One, and PC.
Predator character movement, combat, & kill animations from "Predator: Concrete Jungle" should be used.
The game should have free-roaming for both story mode and online multiplayer. Many different types of online play should be available, including a type of online play where players are able to form groups that are either alliance-specific, neutral-specific, or all-inclusive. There should be an offline 1-player VS mode, an offline 2-player co-op VS mode, and an offline 3-or-4-player co-op VS mode. Players should be able to create multiple custom characters and multiple custom vehicles that can be used for online multiplayer, the offline VS modes, and free-roaming in story mode. Offline & online, players should be able to do fighting-game-style battles, with battles that are done in the traditional fighting game style, battles that are done across wide-open environments, and battles that are mixtures of both. Finishers should be done in a quick-&-easy way, where the player just has to hold the Down D-Pad Button & the X Button and then choose from an on-screen selection of Finishers under various categories in order to use a specific Finisher. Stage Transitions, Clashes(Wagers), like those of "Injustice: GAU", and Death Traps should be included.
There should be numerous unlockable playable characters & drivable vehicles to use in story mode free-roaming, the 3 offline VS modes, and online multiplayer.
During online & offline multiplayer play, when a player's character gets killed, they should immediately respawn with everything that they had acquired before dying.
There should be a freeflow combat system.
3rd-person, 1st-person, isometric, & sidescroller perspectives should be usable, with customizable options like in the enhanced version of "Grand Theft Auto 5". Changing between 1st-person, 3rd-person, isometric, & sidescroller perspectives and selecting which of the customizable options will be used should be done under "Options" in the pause menu. Obviously, the 1st-person perspective should turn off when a character is in a freeflow combat situation and then turn back on after the freeflow combat situation has ended.
The game should have 4 species campaigns in the following order: Predator, Alien, Colonial Marine, and SuperPredator. The game should be a sequel to the 2010 "AVP" game and the 4 stories should take place concurrently.
After players finish the 4 stories for the first time, a quick-travel option should be unlocked, as should a mission selection option that allows players to re-play a specific mission from one of the 4 stories and either continue on in that story from there or just play said mission.
At the beginning of the Alien campaign, the player should start out as a Facehugger that has to find a host for the Alien embryo it's carrying. Then, the player should become that Alien, first as a Chestburster, then as a fullgrown Alien, until a point later on in the Alien campaign, when you start playing as Specimen 6 from the 2010 "AVP" game.
In the Predator campaign, the player should play as Dark from the 2010 "AVP" game.
In the Colonial Marine campaign, the player should play as the Rookie(whose name should be revealed) from the 2010 "AVP" game.
Tools(firing weapons(including hands, tails, mouths, etc used to shoot projecticles), bladed weapons, batons, shields, and explosives), packs(jetpacks, parachutes, etc), special abilities(cloaking, forward charge attacks, etc), & drones for characters & vehicles should be selected by pressing the Up D-Pad Button and then pressing the X Button after highlighting the chosen tool, pack, special ability, or drone.
All firing weapons(guns, bows-&-arrows, crossbows, missile launchers, etc, and hands, tails, mouths, etc used to shoot projecticles) should have rapid fire and bladed weapons, batons, shields, & explosives should be able to be thrown rapidly, held by characters after being selected, and used while being held by pressing the Square Button.
Jumping should be done by pressing the X Button and superjumping(which should be able to be done rapidly) for characters that have that ability should be done by holding the X Button.
Punching/kicking should be done with the Square Button.
The grabbing of objects(such as enemies) should be done by holding the Square Button.
For a xenomorph, when their tail is being used as a tool, the tail should be used to hit by pressing the Square Button, grab by holding the Square Button, and pull an object(such as an enemy) closer by double-pressing the R2 Button.
Combat-rolling(which should be able to be done rapidly) should be done by holding the Circle Button.
Players should be able to counter enemy attacks during hand-to-hand combat by pressing the Triangle Button.
After a special ability has been selected with the Up D-Pad Button, it should be used by pressing the L1 Button & the R1 Button.
After a pack has been selected with the Up D-Pad Button, it should be used by pressing the L2 Button & the R2 Button.
Blocking should be done by keeping the L1 Button & the L2 Button held down.
While moving, superspeed(which should be infinitely usable) for characters & vehicles that have that ability should be used by double-pressing the Triangle Button.
Flying/hovering for characters & vehicles that have that ability should be triggered by holding the L1 Button.
For a character capable of both bipedal movement and quadrupedal movement, double-pressing the L3 Button should cause them to go from either bipedal movement to quadrupedal movement or quadrupedal movement to bipedal movement, depending on which form of movement the character was using.
Pressing the R3 Button should cause a character to hold up a shield from the tool selection while using a non-shield tool. When this feature is used, the character should be able to hit objects(such as enemies) with the shield by pressing the Circle Button. When there are multiple unlocked shields in the tool selection, one of those shields should have to be chosen for a save feature, in which the shield that has been chosen will be the one that is used when the player presses the R3 Button to use a shield while also using a non-shield tool.
Holding the R3 Button should cause a character to crouch.
Characters that are capable of wall-scaling and superspeed should be able to go superspeeding up a building by either moving toward it and double-pressing the Triangle Button or double-pressing the Triangle Button while wall-scaling. In addition to being able to start wall-scaling by superjumping at a building and being able to go superspeeding up a building by superjumping at it while already at superspeed, characters should be able to start wall-scaling by pressing the Circle Button while at a building.
Vehicle movement should be caused solely by using the left analog stick(like character movement) and should not require keeping a button held down.
Swinging via swinging/grappling tools should be done by repeatedly holding down & letting go of the R1 Button. Also, like in the "Batman: Arkham" video game series, there should be spots(which become highlighted when characters are at a certain distance from them and the in-game camera has them in sight) that can be quickly grappled to by pressing the R1 Button and quickly rappelled to by holding the R1 Button. Note: A swinging/grappling tool or rappelling tool should not have to be selected from the tools selection in order for this to work. However, when there are multiple unlocked swinging/grappling tools and rappelling tools in the tools selection, one of each of those types of tools should have to be chosen for a save feature, in which the tools that have been chosen will be the ones that are used for quickly grappling and quickly rappelling to highlighted spots. Swinging/grappling tools should also be usable in the same way that other firing tools are used, except shooting at objects(like enemies) with swinging/grappling tools should pull said objects toward the player's character.
In scenarios where 2 characters are working together, a player should be able to switch which of the 2 characters they are playing as by pressing the Left D-Pad Button. In scenarios where more than 2 characters are working together, a player should be able to switch which of the characters they are playing as by pressing the Left D-Pad Button & a specific other button. For example, in a scenario where Ellen Ripley, Dwayne Hicks, Alan 'Dutch' Schaefer, and Mike Harrigan are working together, pressing the Left D-Pad Button & the X Button should switch to Ellen Ripley, pressing the Left D-Pad Button & the Square Button should switch to Dwayne Hicks, pressing the Left D-Pad Button & the Circle Button should switch to Alan 'Dutch' Schaefer, and pressing the Left D-Pad Button & the Triangle Button should switch to Mike Harrigan.
Team-Up Moves like those of the video games "Batman: Arkham Knight" and "Lego The Avengers" should be triggered by pressing the L1 Button & a specific other button.
A vision mode like that of the "Batman: Arkham" game series should be turned on by pressing the L1 Button, and players should be able to use a specific unlocked vision-type by pressing the Down D-Pad Button(after turning on the vision mode by pressing the L1 Button) and then selecting the chosen vision-type from an on-screen vision-type selection by pressing the X Button.
There should be unlockable on/off tweaks, such as unlimited use of all tools & special abilities, unlimited health(which, obviously, should not be usable during online play), unlimited in-game cash, etc. All of the on/off tweaks should be unlocked after the 4 stories have been finished.
Unlocked character skins should be selected by holding the Triangle Button and then pressing the X Button after highlighting the chosen character skin.
The playable character selection screen & the drivable vehicle selection screen, map screens, a character bio selection screen, an upgrade selection screen, and the on/off tweak selection screen should be brought up by pressing the Select Button.
Whenever playing as a Predator or a SuperPredator, there should be an option in either the pause menu or somewhere in the menus that are brought up with the Select Button to have the Predator or SuperPredator either wearing or not wearing its mask.
If the game ends up having audio logs, the audio logs should be pausable, rewindable, and fast-forwardable. Cutscenes should be pausable, rewindable, and fast-forwardable.
After finishing the game's 4 stories, all of the playable characters & drivable vehicles should be unlocked.
Like in "Batman: Arkham Knight", there should be showcase galleries.
The arm pose that's used by a character when they are firing a firing tool should depend on what firing tool is being used by them.
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