Rocket League: Removal Of MMR System/Replacement via Stat based system for fairness.

Rocket League: Removal Of MMR System/Replacement via Stat based system for fairness.

Started
October 2, 2020
Petition to
Epic Games and
Signatures: 38Next Goal: 50
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Why this petition matters

Started by Kamari Peterson

MMR System needs to be replaced with a Stat based style of System,The MMR system is only based on Wins vs Loses,Creating a unfair and stressfull gameplay for Competitive Modes for players, which is not good for mental health,and fairness overall for gameplay on a Competitive level,It should be replaced with a Stat Based system where players are matchmaking together within a complexity of overall stats and range of skill score.Such as Goals Vs Shots Attempt % , Assisted Goals vs Solo Goals % , Aerial Goals vs Aerial Attempts % ,Etc and a majority of other stats within players accounts ,become a total score based on averages overall (Skill Averages = Skill Score) and Matchmaking other players together with a scaled range of score overall skill based on those stats to promote fairness,and to prevent manipulation within gameplay there skill based overall score shall be capped for various ranks,to prevent exploiting Rank Manipulation as Higher Skill Score players cannot play with lower tier's of Ranked Players in Competitive,and players must have only one active registered account per IP Address/MAC Address.(To prevent "Account Boosting/Rank Manipulation")

Example :

Goals: (2) VS Attempts :(1) =

50% Chance of Goal Average = 50.00 (Skill Score)

(Also other stats such as Average points per game,produce a value based on Averages,and the Total Skill Score (Exponential) vs The Rank System (Fixed Value / Capped) for an accurate matchmaking placement when playing Competitive Game matches.

This way the skill score of those players be only played with another player,within that score based range,this way no players can be "boosted" or "unfair advantages" and promote a level playing field for Competitive Players.

MMR System is exploitive/Easily manipulative based on Wins Vs Loses and not truly competive since its simplicity of Ranking Up or Down is based on Wins or Losses within each tiered rank.

To further increase the security of the Skill Based System vs MMR , the skill based system will feature an hidden (encrypted) Skill Score Value,and Other players cannot see each other Skill score from stat lookup sites and only understand that there rank is within range of the skill rank requirements. (Bronze,Silver,Gold,etc)

Competitive should be similar to a progressive ladder style of competition,Less experienced players have lower stat averages overall (%) and higher skilled players having higher overall (%) stat averages.This way players that matchmake in Competitive sessions (Not Casual) are extremely likely to have the same skillsets or playstyles that are least effective to most effective.Promoting an overall better gaming experience.It will really feel like your Competiting with the best of the best as your progress through the ranks.

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Signatures: 38Next Goal: 50
Support now