Please, bring back the double jump for the new UT, as basic movement (We need double jump in the core of the game, but not in mutators). Community is asking.
Эта петиция собрала 147 подписантов
1) Double jump gives the player more maneuvering capability.
2) It allows performing various tricks. A single long jump and two short ones is not a similar thing. It is a completely different pattern of movement since the single jump is more primitive when compared with the double jump.
3) Being capable of double jumping a player can choose between the options of wall dodging with a single or a double jump. Consequently, the player has a variety in wall dodging movement ranging from the short to long wall dodges.
4) Double jumping gives a player the possibility for performing fake maneuvers in close combat and on moving platforms. Such movements provoke the rival for response and the whole process adds to the tactical aspects of the game because of the increased flexibility of the players.
5) Double jumps add to lithe in wall dodging and climbing the objects They let the player to enter different areas with restricted access (it depends on the map design though). Even the current maps expose the huge lack of double jumping for a player. A single jump is simply not enough in terms of movement.
6) Double jumping has always been the unique feature of the Unreal Tournament series. Even the contemporary first person shooters that aspire for the collection of the best features from UT and Quake (like Toxikk and others) include double jumping for some reason.
7) Double jumping is an extremely useful feature that is easy to master for a person that is completely new for the UT series. One just needs to go through the training to be able to repeat the movement.
8) Double jumping allows hovering for a while when jumping off the lifting platforms. This is another useful and unique feature of the game.
9) Double jumping allows doing more spectacular frags.
10) Finally, due to the double jump if there is a need to climb on a higher surface or object (a crate or a platform), a player can choose the starting point to jump in the desired way to do the trick. One can either come closer or stand against the obstacle and climb or start jumping earlier and climb in another way. However, if there is only one pattern of the jumps, the player is stuck with just one starting point for the jump. He won’t succeed doing this in any other way. The same is with jumps from the lifting platforms. If you pushed off too early, you may jump one more time with a second jump to climb. If there is only one jump, you have to know for sure the point for the start of your jump in order to access the desired area. It the player fails with it, he fails to finish the jump the way he wants, he would lose time because he can’t jump one more time in the air with a double jump. This exactly shows why you need a double jump.
We are asking you Epic Games, please bring the double jump back to the basic movement!
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