Fix EA Battlefront II MIcrotransactions

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Microtransactions are common in modern day video games. There are some games that do it successfully but plenty that don't. What it boils down to is whether not microtransactions allow players to pay money to increase their video game performance/enjoyment. EA's latest installment of the Battlefront series includes microtransactions that do just that. Players with an abundant source of income can purchase the new Battlefront II and with enough microtransactions can put the disk in their console for the first time and play with the same abilities as a player who has spent countless hours earning their abilities through game play. The only solution that will satisfy EA's need for microtransactions and allow players to enjoy the wonderful game put forward by DICE is to make all purchasable material cosmetic. Anything that involves increasing performance should be earned through in-game experience. There are a few games that successfully do this, one of the noticeable being Rocket League by Psyonix. Players understand that EA needs profit to be able to continue to improve content and are more than willing to spend money on cosmetic material. In addition to solving the problem this can open a new world of possibilities for fans and the developers, there is an entire Star Wars Universe worth of characters. Plenty of creative aspects can be introduced without impacting the game play.



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