Stop the Opening of another gambling business In Mitchelstown
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Currently, there are plans underway to grant a licence application to PERKS PROMOTIONS MITCHELSTOWN LIMITED to open a casino in Lower Cork Street Mitchelstown, Co. Cork. (Formally Weavers Bar)
(A casino is a facility which houses and accommodates certain types of gambling activities. The industry that deals in casinos is called the gaming industry)
One of your grounds for our objection is that” Part 111 of the Gaming and Lotteries Act 1956 is not in place for Mitchelstown. To enable a Licence for gambling in amusement arcades S13 of the Act provides that the Local Authority must adopt Part 111 of the Act for the area.
By Resolution of Cork County Council, Quarterly Meeting held on 16 January 1984 the Council rescinded Part 111 of the said act for Mitchelstown. I enclose a copy of the extract of the Minutes of the said meeting.”
While Planning can be granted for an Amusement Arcade it should not include gaming machines.
This if granted, would put the arcade slap bang in the middle of a busy main street with limited parking and more importantly put it in close proximity to five schools (3 x Secondary & 2 x Primary) in the area. I believe it will also have a very negative impact on local business as there will be yet another gambling house taking money from the local economy and going straight out of the town. In a previous application in Fermoy, it was stated that this development needs 6 car parking spaces to supply it. In Mitchelstown we do not have 1 spare parking space not alone 6.
How will this establishment fit into any Socio-Economic plan for the town?
How will this establishment enhance the Heritage of the Main Street of our town?
The area where this licence is being applied for is already known for anti-social behaviour at weekends.
There are already 3 Bookies within 200 meters of this proposal and granting permission for this will no doubt have a negative impact on the Main Street. I cannot recall a time when any of these businesses showed some social responsibility by sponsoring a local organisation. The nature of the gambling beast is to take at every opportunity.
According to the 2011 census, there are 2765 over 18’s living in the town. If granted this would mean there is one gambling house for every 691 adults living on the town. At present we have one dentist practice for every 1382 adults. It is obvious Mitchelstown has an oversupply of Gambling Businesses as it is.
This in my view, and in the view of many other concerned people in the area is highly irresponsible and will do nothing for the town or the children attending those schools other than creating another bunch of penniless kids and future gambling addicts.
Please read the below study (which I've pasted) which proved that slot-machine gambling is highly addictive and shows that people were more likely to end up gamblers in the future.
There are far better alternatives for this property. A gambling and amusement arcade is something the town of Mitchelstown can well do without.
Show your support and sign the petition to stop this licence being granted today.
Slot-machine addiction linked to immersion in the game
Date: February 21, 2017
Source: University of British Columbia
Summary: Gamblers who feel like they enter into a trance while playing slot machines are more likely to have gambling problems, according to new research.
Gamblers who feel like they enter into a trance while playing slot machines are more likely to have gambling problems, according to new research from the Centre for Gambling Research at UBC.
The study, published online in the journal Psychology of Addictive Behaviors, is one of the first to rigorously test the "slot machine zone" hypothesis -- the idea that slot machines are preferred by problem gamblers because the fast, continuous style of play brings about an immersed state in which players can escape from feelings of stress, boredom or low mood.
"Slot machines are one of the most popular forms of gambling worldwide, but they are also the form most consistently linked to gambling addiction," said Spencer Murch, the study's lead author and a UBC psychology graduate student. "By understanding why slot machines are the preferred game for problem gamblers through this research, we have the potential to improve gambling policy and to design slot machines that promote more responsible play."
For the study, researchers recruited two groups of participants: a group of UBC undergraduate students, many of whom were playing a slot machine for the first time, and another group of experienced slot machine gamblers.
For 30 minutes, participants played a real slot machine in the UBC casino lab. The machine had panels mounted on each side displaying moving shapes, such as white circles. Participants were told to press a button whenever they noticed a white circle turn into a red square. After playing, they were asked to report if they felt like they were in a trance or lost track of time while playing. The researchers also measured heart rate changes during play.
In both groups, researchers found that participants who were at higher risk of problem gambling reported greater levels of immersion during slot machine play. Among the experienced slot machine gamblers, those at higher risk of problem gambling were more likely to miss the changing shapes on the side panels of the slot machine.
Luke Clark, the study's senior author and director of the Centre for Gambling Research at UBC, said the results support the idea that immersion in the game leads to reduced attention to the visual world beyond the slot machine.
"This confirms there is indeed a link between gambling addiction and the so-called slot machine zone," said Clark. "When the experienced slot machine gamblers played, we found they not only felt that they lost track of time and their surroundings, but they often failed to notice the shapes on the periphery of the machine."
He said the findings could be used to help guide the development of campaigns promoting gambling treatment resources directed at people at risk of slot machine addiction.
Researchers are now hoping to determine which features of slot machines most capture gamblers' attention and how these games can be modified.
"There is potential for slot machines to be designed in a way that promotes more responsible use by disrupting the slot machine zone state," said Clark. "Since static signs and stickers on slot machines are unlikely to distract immersed players, the messages should be eye-catching and as close as possible to the slots' reels."
Materials provided by the University of British Columbia. Note: Content may be edited for style and length.
PLEASE DO NOT ALLOW THIS TO BECOME A NORMAL EVERYDAY SIGHT FOR THE CHILDREN NOW GROWING UP IN THE TOWN.
This petition will be delivered to:
· Cork County Council
Planning Officer - Cork County Council
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