Adopt a 48 hour refund policy for software that is not previewable.
  • Petitioning Steam Greenlight

This petition will be delivered to:

GreenLight Contacts for Developers
Steam Greenlight
Chief Operating Officer - Valve Software

Adopt a 48 hour refund policy for software that is not previewable.

    1. Shane Pettit
    2. Petition by

      Shane Pettit

      Atlanta, GA

Over the last year,  we have watched as the quality of the games on Steam have declined. 

With the advent of Early Access, Pre-order, and other forms of marketing, gamers are often impulsed to buy the latest hit based solely upon the advertised features. However, we have seen those listed features are not always what is delivered by the developers. With no recourse when a developer fails to meet the advertised requirements, we are left with little support from Steam. 

Therefore, in order to preserve the balance of quality on Steam, we as gamers need Steam to adopt a reasonable refund policy, thus forcing developers to improve their products over the digital distribution network. 

We are spending our hard earned money on entertainment products that are not even close to living up to the advertised products. Steam currenly does not have a refund policy for digital content and this is hurting our faith in Steam as a platform. Steam has failed to offer any protections of quality to gamers and this needs to change!

Adoption of a policy such as that offered by the Google Play store would force developers to ensure that their released product is atleast reasonably close to the product advertised and prevent any release day issues where pre-order customers are being scammed out of their payment due to the No Refund policy offered by Steam. 

A copy of the Google Play developers contract is below - we suggest adopting a 48 hour refund policy for games that do not offer a demo/preview of their content.

-- Google Play Developers Contract on Refunds --

3.4 Special Refund Requirements. The Payment Processor's standard terms and conditions regarding refunds will apply except the following terms apply to your distribution of Products on the Market.

Products that can be previewed by the buyer (such as ringtones and wallpapers): No refund is required or allowed.

Products that cannot be previewed by the buyer (such as applications): You authorize Google to give the buyer a full refund of the Product price if the buyer requests the refund within 48 hours after purchase.

3.5 You Support Your Product. You will be solely responsible for support and maintenance of your Products and any complaints about your Products. Your contact information will be displayed in each application detail page and made available to users for customer support purposes.

Failure to provide adequate support for your Products may result in low Product ratings, less prominent product exposure, low sales and billing disputes. Except in cases when multiple disputes are initiated by a user with abnormal dispute history, billing disputes received by Payment Processor for Products sold for less than $10 may be automatically charged back to the Developer, in addition to any handling fees charged by the Payment Processor. Chargeback requests for Products $10 or more will be handled in accordance with the Payment Processor's standard policy.

3.6 Reinstalls. Users are allowed unlimited reinstalls of each application distributed via the Market, provided however that if you remove a Product(s) from the Market pursuant to clauses (i), (ii), (iii) or (iv) of Section 7.1, such Product(s) shall be removed from all portions of the Market and users shall no longer have a right or ability to reinstall the affected Products.

Recent signatures


    Reasons for signing

    • Allen Walsbey DALTON, GA
      • 6 months ago

      I've spent several hundred dollars this year on titles that did not live up to they hype.. its about time Steam gave us a way to reject these poor titles.

    • Shane Pettit ATLANTA, GA
      • 6 months ago

      I am an indie developer, software architect, clean coder, and long time gamer.

      I have watched as the beginnings of digital distribution was born with shareware games like SpiderWeb Software's Exile Series.. where you had a demo to try before you bought the full copy of the game.

      I played on Genesis, and Sega CD consoles.. where the game that was shipped didn't have the option of 'patching'.. thus forcing a much better job of testing.

      Today, it seems like games are being thrown at gamers without any respect or regard for them as consumers. We are not the ten year old kids begging to rent a video game at the local Blockbuster of yester year..

      We have grown up and understand that digital content, while easier to produce and deliver - is still a product purchased with the same amount of cash as a physical object. Thus, we need some consumer protections, as do all other products.


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